Skip to main content

Claude Motion Graphics: 5 Opus 5.5 Prompts and the Films They Made

Zhangcan Ding
Zhangcan Ding · Growth Marketing at iArt.ai · LinkedIn
Updated October 16, 2026

"Claude motion graphics" usually means one thing now: Claude Opus 5.5 writing code that draws every frame of an animation on a canvas, and writing the soundtrack in code too. No After Effects, no stock footage, no video model. The clips that spread after the Opus 5.5 release were made this way, and iArt's Animation mode runs on the same idea: Claude Opus 5.5 writes the film as code, with typeset text, SVG and data alongside a canvas layer for hand-drawn work.

Below are five prompts, the film each one made, and what we would change. We ran every prompt once through the same instructions the Animation mode uses, with Claude Opus 5.5, and kept the first result. Weak spots are listed under each film; in the app you would ask for those changes in a follow-up message.

How to write a Claude motion graphics prompt

One or two sentences already make a good film: say what it is, how long it runs, the format, and the moment that matters. For a more professional film, write the prompt as a short brief, in this order:

[One or two sentences: what the film is, how long, which format.]

IDEA: the one subject or device that carries the whole film.

0–2s: what is on screen, what moves and how, the exact words.
2–5s: …
(one line per beat, to the end)

LOOK: background and palette (hex codes), type, textures, composition.
MOTION: where it is fast, where it holds, how one shot hands over to the next.
SOUND: the music (tempo, instruments, mood) and a sound for each action. Say "No narration." if there is none.

Every prompt below is written this way. Each starts with the one or two sentences that made its film; the rest describes that film second by second. In blind side-by-side comparisons on iArt's Animation mode (an AI model watched both films each way round), the full brief beat the opening sentence alone for five of the six films we tried, and tied on the sixth. It takes longer to make and uses more credits, because there is more to build. The quickest way to write one is to describe a film you like, second by second.

Five prompts and the films they made

1. The showreel prompt that started it

This is the prompt behind one of the most-viewed Opus 5.5 clips on X: @stephanlivera's 15-second showreel, which passed two million views. It gives the model no subject at all, only a job title and a standard to meet, so it shows what Claude reaches for when it has to impress.

The creator's prompt (the first line, unchanged), with the brief we wrote from the film:

make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out.

Six motion techniques in a row, each as its own short chapter, all carried by one small red ball.

IDEA: A single red ball (#FF3319) is in every shot. It is the thing each technique acts on, and it leads every transition into the next chapter. At the end it becomes the full stop of the wordmark.

FRAME: A thin technical overlay stays on top throughout: corner brackets, "SHOWREEL / 2026" top-left, a chapter counter "01 / 06" top-right, the chapter name bottom-left in small monospace caps, a running timecode bottom-right.

CHAPTERS (about 2 seconds each, hard cuts on the beat):
0–2s SQUASH & STRETCH: dark background, a white ground line; the ball drops and bounces four times with real squash and stretch, settles, then scales up to fill the screen red.
2–4s KINETIC TYPE: on red, the word MOTION in huge black heavy grotesque slams in letter by letter; a white line slices it and the halves slide apart and snap back; push into the O.
4–6s 3D ON A 2D CANVAS: cream background; a rotating sphere of dots around the ball flattens into a ring, then a black circle swallows it.
6–7.5s SYSTEMS & STAGGER: a grid of dots ripples out from the ball and flips into white, red and blue diamonds in waves, then a blue circle wipes.
7.5–9.5s PATH & OFFSET: on cobalt blue (#2A42FF), the ball traces a looping 3D path with a trail of fine white offset lines.
9.5–11.3s DEPTH & SPEED: segmented rings in white, red and blue rush toward the camera around the ball like a tunnel, then collapse to black.
11.3–15s: a white arc draws around the ball, it bursts into cream, red and blue shards that snap together into the wordmark "SHOWREEL" with the ball as its full stop; "MOTION DESIGN — 2026" types on beneath between two thin red rules. Hold still to the end.

LOOK: off-black #111116, cream #EFEBE4, red, cobalt. Extra-bold geometric grotesque in caps for display; monospace for labels. Flat shapes only: no gradients, glow, grain or blur.

MOTION: very fast snaps (a few frames) against short readable holds; real weight on the bounces.

SOUND: a fast electronic beat around 138 BPM with crisp hats and sub bass. A distinct sound for every action: wooden thuds on each bounce, clicks for letters, a blade slice, ticks for the grid flips, a whoosh for the path, a riser into the tunnel, a split second of silence before the burst, then a shatter and a deep bass hit on the wordmark. No narration.
Show full prompt ▾Show less ▴

Try this prompt in iArt →

What it made: Seven cuts in 15 seconds, all on the bar line of a 128 bpm track Claude wrote for it: a bouncing dot with squash and stretch, slammed type, a 3D point sphere morphing into a torus, a grid of shapes flipping in a wave, a ribbon of offset lines, a ring tunnel, and a finale that lands on the word CLAUDE. One red dot carries through every scene, which is what makes it feel like a reel and not a list of effects.

What we would fix: The line scene is the quietest of the six and the opening second and a half is a lone dot on black. Run it twice and you will get a different reel; that is the point of a prompt with no subject.

2. Logo reveal

A logo reveal is the motion graphic most people actually need. Give Claude the wordmark, the feeling, and where it should end.

Our prompt:

Make an 8-second logo reveal for iArt, an AI motion graphics studio. The logo is just the wordmark "iArt". Punchy and premium, with a satisfying hit when the logo lands. End on the logo with "iart.ai" underneath.

IDEA: A glowing red ball performs a classic animator's bounce, drawing its own motion path and curve-editor handles as it goes, then drops into place as the dot of the "i" in "iArt". The craft of animation becomes the logo.

0–0.6s: near-black, grainy frame. A thin horizontal timeline ruler with tick marks fades in across the center.
0.6–1.6s: a glowing red ball falls in from the upper left along a red arc that draws behind it, accelerating, and squashes on the ruler; a small diamond keyframe marker pops up at the contact point.
1.6–2.7s: the ball rebounds, decelerating to an apex while the red path keeps drawing. At the top, bezier tangent handles with diamond control points snap out from the path, like an animation curve editor.
2.7–3.5s: the ball drops from the apex and lands exactly on top of a white stem as the bold "iArt" wordmark slams into the center (around 3.1s), with a slight extrusion shadow and a flicker of chromatic edge. The red ball is now the dot of the "i". Concentric red rings and short spark dashes burst outward from it.
3.5–5s: rings fade. The logo holds; the red dot keeps a soft glow.
5–5.5s: "iart.ai" types on letter by letter beneath, small, lowercase, tracked out.
5.5–8s: static hold on "iArt" over "iart.ai".

LOOK: near-black #0F0F11 with a vignette and heavy film grain. Red-orange #FF3311 to #FF6B35 for the ball, the path, handles, rings and keyframes, with soft bloom. Wordmark in solid white with a gray extrusion/shadow (#A0A0A0 to #333333): heavy geometric sans, lowercase i, capital A, lowercase rt, about 40% of frame width. "iart.ai" in a small monospace or clean tech sans. Everything locked to the center axis. The UI marks (ruler, keyframes, tangents) are thin and precise.

MOTION: real physics first: fast fall, squash on contact, ease to the apex. Then precise interface snaps for the handles. A hard slam-stop when the logo lands, then stillness and a steady linear type-on. The ball leads the eye the whole way into the logo.

SOUND: a low ambient electronic drone from the start. A falling whoosh, a crisp wooden-digital click on the bounce, a mechanical UI ping as the handles snap out with a short riser, then a heavy low-end boom with a metallic slam and a warm reverberant synth chord as the logo lands. Quick keyboard clicks for "iart.ai", then the pad decays to the end. No narration.
Show full prompt ▾Show less ▴

Try this prompt in iArt →

What it made: Claude found its idea in the letters: the dot of the i becomes a keyframed ball, drawn with its motion path and bezier handles like a graph editor, that bounces once and drops onto a dotless i. The wordmark slams in around it on a sub-bass hit, a light sweep crosses the letters, and the URL rises underneath.

What we would fix: The first two and a half seconds use only the top of the frame, and the graph-editor lines are faint enough to disappear on a phone. If you have a real logo file, attach it in iArt and say it should appear in the film, rather than letting Claude typeset the name.

3. Kinetic typography

Kinetic type is where drawing every frame in code pays off: the words are real text, so the spelling never drifts the way it can in a generated video.

Our prompt:

Kinetic typography for Alan Kay's line "The best way to predict the future is to invent it." About 12 seconds, vertical for Reels. Every word should move on the beat.

IDEA: The quote is built word by word in tight, frame-filling crops, like a camera working across a printed poster; one word gets a small diagram, the last words turn red, and at the end the camera pulls back to reveal the whole quote as a finished Swiss-style poster.

0–0.6s: extreme close-up of "THE" in huge ultra-bold condensed black caps; "BEST" wipes across horizontally.
0.6–1.5s: "BEST" holds, then a quick pan down reveals "WAY", stacked off-center: "THE BEST / WAY".
1.5–2.6s: "TO" drops in from the top right beside "WAY"; cut to a framed stack "THE BEST / WAY TO / PREDICT".
2.6–4.1s: under "PREDICT", a dotted origin point shoots dashed rays downward that branch into question marks in steps, 3, then 5, then 7, like a probability tree.
4.1–6s: hard cut; the question marks vanish and "THE FUTURE" lands under "PREDICT" in outline lettering with layered offset shadows, vibrating, then settling.
6–8s: "IS" stamps in, then "TO"; the camera pans down to frame "WAY TO / PREDICT / THE FUTURE / IS TO".
8–9.1s: "INVENT" slams up from the bottom in red.
9.1–9.5s: a sharp red rule shoots across between "THE FUTURE" and "IS TO".
9.5–10.5s: "IT." punches in beside "INVENT" in red; the camera snaps back to a full-poster wide shot, the whole quote centered with generous margins.
10.5–12s: the poster rests; from about 11.1s "— ALAN KAY" types on in small black caps at the bottom. Hold to the end.

LOOK: warm cream paper #EBE7DE with subtle paper grain. Near-black #141412 for the quote and credit, vermillion #E64124 only for "INVENT IT." and the rule. Heavy ultra-condensed grotesque in all caps for the quote, an outline variant with offset shadows for "THE FUTURE", a clean medium sans for the credit. Swiss modernist layout: tight vertical stack, center grid, huge letterforms against tiny details. Flat, printed feel.

MOTION: cut-driven and stepped, every word locked to a beat. Snaps, cuts and scale steps take 1–3 frames; each new word then holds about half a second to a second so it reads. Diagram rays and question marks pop in discrete steps; the credit types on character by character. The only big move is the final pull-back.

SOUND: a mid-tempo swinging boom-bap / jazz-hop groove: acoustic drums, warm upright bass, shuffled hats, vinyl crackle, running without a break. Small organic clicks, typewriter taps and low paper thumps on every word, cut and stamp, a firmer hit on "INVENT" and "IT.", typewriter taps on the credit. No narration.
Show full prompt ▾Show less ▴

Try this prompt in iArt →

What it made: A letterpress poster that builds itself one word per beat at 120 bpm. PREDICT throws out a fan of dashed guesses ending in question marks, THE FUTURE arrives as a hollow outline, then a bar of silence, and INVENT IT. hits in red as the music resolves to a major chord. The camera pulls back to the finished poster, signed.

What we would fix: Between about 4.5 and 6 seconds the lower half of the frame is empty paper, and the credit line is small at phone size.

4. A seamless 3D loop

Canvas is 2D (MDN), but Claude projects 3D shapes onto it itself, with no 3D engine. Loops are a good test: the last frame has to flow into the first.

Our prompt:

A seamless 10-second 3D motion graphics loop: abstract geometric shapes that morph and orbit in depth, hypnotic, the last frame flows back into the first. For a stream background and my Instagram grid.

IDEA: One iridescent low-poly mesh sits dead center and never stops morphing through a chain of mathematical forms (sphere, torus, rounded cube, six-lobed star, twisted shell, back to sphere) while small geometric satellites orbit it on dotted elliptical tracks. Frame 1 and frame 300 are the same sphere.

0–1s: a low-poly sphere with faint glowing grid lines floats in the center; two small polyhedra travel along dotted, tilted elliptical rings around it. Near 0.5s the sphere starts to dent inward along its depth axis.
1–2s: the dent punches through and widens smoothly into a low-poly torus that tilts on a diagonal.
2–4s: the torus turns and thickens, closing its hole as its outer edge squares off into a rounded cube. One satellite becomes a small low-poly cube.
4–6s: the rounded cube tumbles diagonally; its facets pinch and start to spiral inward at the poles.
6–7.5s: it opens into a six-pointed fluted star / pinwheel facing the camera and rotates slowly.
7.5–9.3s: the six lobes fold inward and twist around the center axis into a spiraled shell or bulb.
9.3–10s: the spiral ridges inflate and smooth out into the exact starting sphere, at the same angle, so the loop is invisible.
No text anywhere.

LOOK: deep navy-violet space, #16102A at the center darkening to #0A0717 at the edges, with sparse dust specks. The mesh and satellites shade in an iridescent pastel gradient: mint/cyan highlights #5FE3C6, lavender midtones #7D6EC4, magenta-rose shadows and inner folds #D85C96. Quad-faced low-poly surfaces with thin luminous lines on the polygon edges. Three intersecting tilted orbit rings drawn as dotted lines in pale lavender #C4BCE6. Strictly centered hero object, generous empty space around it, works when cropped square.

MOTION: continuous and hypnotic: no cuts, no holds. The mesh rotates at a steady, even speed while each change of form eases in and out organically. Satellites move at constant speed along their rings. Every rotation and orbit must complete whole cycles in 10 seconds so nothing jumps at the loop point.

SOUND: a mid-tempo bright synth-pop / indietronica loop around 105–110 BPM: acoustic guitar rhythm, soft synth counter-melody, melodic synth bass, clean drums with finger snaps on the backbeat, cut to loop cleanly at 10 seconds. No sound effects. No narration.
Show full prompt ▾Show less ▴

Try this prompt in iArt →

What it made: One iridescent solid morphs from sphere to torus to rounded cube to a six-petal star and back, twisting as it goes, while three small solids orbit on tilted paths in front of and behind it. Each new shape lands on a downbeat of an ambient 96 bpm score, and picture and music both repeat exactly every 10 seconds, so it loops without a seam.

What we would fix: The in-between frames of each morph have small folds in the surface, and the loop is slowest around the join, where the sphere only tumbles for about a second.

5. A data story

For data, put the numbers in the prompt. Claude animates what you give it; it should not be the source of your facts.

Our prompt (milestone years as commonly cited from UN estimates; the UN marks 8 billion on 15 November 2022):

A 15-second vertical motion graphic about world population: it took until 1804 to reach 1 billion people, then 2B in 1927, 3B 1960, 4B 1974, 5B 1987, 6B 1999, 7B 2011, 8B 2022. Make the speed-up feel dramatic.

IDEA: One staircase chart builds through the whole film. Time runs left to right; each billion is one step up. A glowing red dot is the leading edge of the line. The long flat first step against the short steep later steps is the whole story.

0–1.5s: cream background. "IT TOOK UNTIL / 1804 / TO REACH 1 BILLION PEOPLE" in big type; the red dot sits at 1804 on a baseline marked 1800, 1850, 1900, labelled "1B 1804".
1.5–6s: the header becomes "WORLD POPULATION / 1 BILLION" with a red year counter racing beneath it. The line crawls right at a steady pace, a light beige fill growing under it, and a label inside counts the years: "27 years", "55 years"… up to "123 years". Small caption at the bottom: "EACH STEP = ONE MORE BILLION PEOPLE".
6–10.4s: at 1927 the line snaps straight up to "2B", then the steps come faster and faster: 3B 1960, 4B 1974, 5B 1987, 6B 1999, 7B 2011, each step labelled with its year and the years it took (33, 14, 13, 12, 12). The view widens to keep the top in frame. 8B 2022 lands last, in red, with the dot pulsing; its step is labelled "11".
10.4–15s: the chart holds still. The header changes to "THE 2ND BILLION TOOK / 123 YEARS", then "THE 8TH TOOK / 11 YEARS" in red, and the bottom line becomes "8 BILLION OF US BY 2022". Hold to the end.

LOOK: paper cream #F2EEE6 with dark charcoal #1C1A18 type and lines, warm beige fills #DDD7C8, one red accent #D63B2F for the dot, the running year and the final numbers. Big numbers in an ultra-bold condensed grotesque, small labels in a clean sans. Flat, editorial, like a printed data poster.

MOTION: the crawl is linear and patient; each step is an instant vertical snap with no bounce; the dwell between steps shrinks every time.

SOUND: soft ticking like a ratchet or projector that follows the running years, a dry deep woodblock hit on every step, a low drone that rises during the climb, the deepest hit on 8B, then the ticking stops and a low pad rings out under the final numbers. No narration.
Show full prompt ▾Show less ▴

Try this prompt in iArt →

What it made: A newspaper-style staircase chart. A clock runs at a constant 28 years per second, so the first step crawls for 123 years and the later ones arrive faster only because the real gaps are shorter: the drama is honest. Each billion lands with a rising bell note, so the melody speeds up by itself, and the film ends on the comparison that matters: the 2nd billion took 123 years, the 8th took 11.

What we would fix: The headline shows the clock year next to the current billion, so for a moment it reads "2 BILLION, 1944" while the count is still at two; a viewer could take that year as the milestone. The labels get small once the camera pulls back. Both are the kind of change to ask for in a follow-up message.

What makes a Claude motion graphics prompt work

The opening sentences matter most: they are enough for a good film on their own. What the five have in common:

  • A length and a shape. "15 seconds", "vertical for Reels". Without a length, iArt's Animation mode defaults to 15–20 seconds.
  • One idea, not a feature list. "World population, and how fast it sped up" gives Claude a story to plan; five bullet points give it five slides.
  • The exact words and numbers. Quote the line, list the data. Claude draws text as real type, so what you write is what appears.
  • A feeling for the moment that matters. "A satisfying hit when the logo lands", "make the speed-up feel dramatic". Claude builds the timing and the sound around it.
  • Room to surprise you. The showreel prompt names no subject at all and got the most inventive film. Say what it is for; let Claude choose how it looks.

Claude Code with a skill, or iArt's Animation mode?

You can make these yourself in Claude Code. The method is open source: javascript-animation-skills is the skill pack we wrote for it, and the films above follow the same method. The difference is everything around the model.

Claude Code + a skilliArt Animation mode
SetupInstall the skill, Node, a headless browser and ffmpegNone: open the page and type
PreviewOpen the HTML page it writesPlays in the editor
Getting an MP4Run the render script yourselfExport in the app, rendered in the cloud
VoiceoverWire up a TTS service yourselfChoose a voice in the message box
Your imagesPoint the code at local filesUpload screenshots, photos or a logo and say they belong in the film
ModelWhatever your Claude plan runsClaude Opus 5.5

If you already live in Claude Code, the skill is free and gives you full control. If you want the film and not the pipeline, use the Animation mode. New iArt accounts start with free credits, enough for a first short film; see pricing for export options by plan.

Anthropic has since launched Claude Motion, in beta on Team and Enterprise plans (Claude Help Center). If it is not on your plan, see four ways to make the same kind of animation without it.

FAQ

Can Claude make motion graphics?

Yes. Claude Opus 5.5 can write code that draws every frame of an animation on a 2D canvas and synthesizes its soundtrack, which is how many of the viral "made with Opus 5.5" motion graphics were made. It does this in Claude Code with a skill, or inside tools like iArt's Animation mode, which writes the film as code with a canvas layer for hand-drawn work.

How long should a Claude motion graphics prompt be?

One or two sentences are enough for a good film: what it is, how long it runs, the format and the moment that matters. For a more professional film, add a short brief of about 300 to 450 words: the one idea that carries the film, the shots second by second with the exact on-screen words, the look, the motion, and a sound for each action. A brief takes longer to make and uses more credits.

Is this the same as an AI video generator?

No. A video generator predicts pixels; here Claude writes a program that draws the film. That makes text and numbers exact and every shape editable by asking, but it will not generate a realistic, camera-shot scene.

Do I need to code?

No. In iArt's Animation mode you type a prompt, Claude Opus 5.5 writes and checks the code, and you watch the preview and, on a paid plan, export an MP4. In Claude Code you do not write code either, but you install the skill and run the render step yourself.

How long can a Claude motion graphics video be?

15 to 30 seconds is the sweet spot for one idea. For something longer, ask for the length you want; a longer film takes longer to generate and costs more.

Can I use these prompts?

Yes. The showreel prompt is @stephanlivera's, credited and linked above; the other four are ours. Paste any of them into iArt with the buttons under each film and change the subject.

Pick the prompt closest to what you need, press its button, and change the subject. The Animation mode opens with the prompt filled in and waits for you to send it.

Ready to create stunning motion graphics?

Turn your ideas into professional animations with AI